Cork City Library’s 10th Annual Short Story Competition...

Colaiste an Spioraid Naoimh has done very well in this competition and the Cloud wants to encourage pupils to write and submit entries for the 2017 Competition. It’s open to pupils aged between 14 and 18. There are no theme restrictions and submission should be between 1000 and 4000 words in length. The winner will be announced on World Book Festival during Teen Day on Wednesday, 19th April 2017 in the city library, Grand Parade. Each story must be accompanied by a cover sheet with the writer’s name, address, email address, telephone number, scho0l address, title of work and word count. (You can get a cover sheet from Mr Cooney or Ms Cahalane.) First prize is €200 and there are two runners-up prizes of €50. You can also contact Eiblin Cassidy at eibhlin_cassidy@corkcity.ie Best of...

FNAF World Review by Max Keegan Jan11

FNAF World Review by Max Keegan...

Five Nights at Freddy’s is a horror franchise which I have yet to play. It has been quite successful, yielding a book, merchandise, an attraction at Fright Dome and even a movie in the works. Eventually, Scott, the creator, decided to make an RPG. I was excited since the concept seemed amazing and I love the Mario & Luigi RPG series. Then I played the game: it was disappointing to say the least. FNAF World is an RPG where you walk around the world, fighting enemies and stopping the glitches from happening in the world of the game. First, I should say that it gets a B+ on graphics and concept and a C on Story. Unfortunately, it gets a D- on everything else. I’m not saying this to complain about the creator since he seems nice; it’s just that the game is not good. The battle system is annoying, since it isn’t even turn-based and you can’t predict when the enemies are going to attack twice before you can. You start off with Freddy, Bonnie, Chica, Foxy and their Toy counterparts. You unlock more characters by fighting them at random. Sometimes, the enemies can take forever to kill and kill half my team which for me is stressful. If you want to flee you need to hold ‘R’ on your keyboard – if it decides to work properly. And not being able to dodge enemy attacks, except with ‘Neon Wall’, isn’t bad in Paper Mario: Colour Splash. You need to find buttons to open gates to get to the final boss, but when I played it one of the buttons in the game was in an area I hadn’t explored yet. It also gets an award for being the first game to make...