FNAF World Review by Max Keegan Jan11

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FNAF World Review by Max Keegan

Five Nights at Freddy’s is a horror franchise which I have yet to play. It has been quite successful, yielding a book, merchandise, an attraction at Fright Dome and even a movie in the works. Eventually, Scott, the creator, decided to make an RPG. I was excited since the concept seemed amazing and I love the Mario & Luigi RPG series. Then I played the game: it was disappointing to say the least.

FNAF World is an RPG where you walk around the world, fighting enemies and stopping the glitches from happening in the world of the game. First, I should say that it gets a B+ on graphics and concept and a C on Story. Unfortunately, it gets a D- on everything else. I’m not saying this to complain about the creator since he seems nice; it’s just that the game is not good.

The battle system is annoying, since it isn’t even turn-based and you can’t predict when the enemies are going to attack twice before you can. You start off with Freddy, Bonnie, Chica, Foxy and their Toy counterparts. You unlock more characters by fighting them at random. Sometimes, the enemies can take forever to kill and kill half my team which for me is stressful. If you want to flee you need to hold ‘R’ on your keyboard – if it decides to work properly. And not being able to dodge enemy attacks, except with ‘Neon Wall’, isn’t bad in Paper Mario: Colour Splash. You need to find buttons to open gates to get to the final boss, but when I played it one of the buttons in the game was in an area I hadn’t explored yet. It also gets an award for being the first game to make my eyes hurt.